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Netmarble Games Corp | Asia Pacific: 2Q26: OP miss
研报英文原文证据摘录
Not for redistribution without written consent of Morgan Stanley
M
Update
August 5, 2026 10:21 AM GMT
Morgan Stanley & Co. International plc, Seoul Branch+
Netmarble Games Corp | Asia Pacific
Sohyun Park
Equity Analyst
2Q26: OP miss
Seyon Park
Equity Analyst
AlphaSignals Earnings Reaction
Unchanged
Modest shortfall
Modest revision lower
Impact to our thesis
Financial results versus consensus
Direction of next 12-month
consensus EPS
Source: Company data, Morgan Stanley Research
Netmarble Games Corp (251270.KS, 251270 KP)
Key Takeaways
Revenue of W749bn was in line with MSe/consensus, supported by a full-quarter
contribution from The Seven Deadly Sins: Origin, and the launch of SOL: Enchant.
Operating profit of W80bn missed MSe/consensus by 11%/12%, mainly due to
higher marketing spend for new launches and increased labor costs.
Net profit came in at W204bn, significantly above expectations, reflecting around
W200bn of gains from the Guro G-Tower sale.
S. Korea Telecoms & Internet | S. Korea
Stock Rating
Industry View
Price target
Up/downside to price target (%)
Shr price, close (Aug 5, 2026)
52-Week Range
Sh out, dil, curr (mn)
Mkt cap, curr (bn)
EV, curr (bn)
Avg daily trading value (bn)
Equal-weight
In-Line
W40,000
5
W37,950
W69,000-34,200
82
W3,109
W1,197
W12
The company reduced its 2H26 pipeline from five games to three, removing
Fiscal Year Ending
12/25 12/26e 12/27e 12/28e
Project OCTOPUS and EVIL BANE to focus more on extending the PLC of existing
EPS (W)**
Prior EPS (W)**
EPS (W)§
Revenue, net (W bn)
EBITDA (W bn)
ModelWare net inc (W
bn)
P/E
P/BV
RNOA (%)
ROE (%)
EV/EBITDA
Div yld (%)
FCF yld ratio (%)**
Leverage (EOP) (%)
2,746
3,739
2,835
584
300
4,891
4,858
2,817
536
476
2,957
4,110
2,681
501
317
3,076
4,182
2,612
500
327
13.2
0.7
3.5
1.0
9.6
6.8
6.5
0.5
9.1
8.8
1.6
2.6
5.1
4.7
9.8
0.5
8.2
5.5
1.4
3.1
9.5
4.6
9.5
0.5
8.2
5.5
1.0
3.2
10.0
4.5
games.
Revenue sustainability remains to be proven: The shift from maximizing launch
volume to extending the life cycle of successful games is directionally positive, in
our view, as competition in the mobile gaming space has becoming increasingly
difficult.…
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