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Hasbro Inc "Diving into Unit Economics of Video Game Launches" (Buy) Kocharyan
研报英文原文证据摘录
Hasbro Inc "Diving into Unit Economics of Video Game Launches" (Buy) Kocharyan
Hasbro has reiterated guidance for Magic up in the mid single digit range %, with
margins in low 40%s as volume growth absorbs incremental royalty expense and
H2 investments in digital games, including marketing for Exodus and Warlock. We
continue to see upside for Magic margins for the year, driven primarily by volume.
For the full year, Street has +9% growth (UBSe +8%) for Wizard and Digital. It
sounds as if Hasbro has some strategic initiatives planned for Magic The Gathering
Arena outside of the Disney licensing deal to align analogue game with digital
gaming. Hasbro says Arena which today is less than 10% of MTG (and used to be
20%+ of the business when it was rolled out) was designed for only standard
format of play, but growth in broader Magic has come from other formats of play
including commander format that is not the most popular format. So Hasbro will
be investing in digital iterations of Arena, leaning on what's been driving the game
in its analogue form, but also tapping into multi-player formats.
Hasbro is also reiterating consumer product guidance of up low single digits %,
with margin in the 6-8% range, unchanged from prior guidance, as lower tariffs
are being offset by higher oil related input costs, though we calculate lower tariff
expense more than offsetting higher raw material costs such as resin (and also
higher freight/logistics costs) for this year. Street is at +3.7% for consumer
products segment (UBSe +3.8%). Hasbro expects to see roughly $40-60M of
consumer product revenue shift from Q2 to H2, and management says they have
good visibility into Q2 disruption being absorbed in H2 given 1) continued strong
POS and 2) stronger movie slate.
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