REAL-TIME GLOBAL RESEARCH
Japan Game Sector: June quarter earnings outlook [Erratum]
Research evidence excerpt
Japan Game Sector: June quarter earnings outlook [Erratum]
Global Research
8 July 2026ab
Japan Game Sector Equities
JapanJune quarter earnings outlook [Erratum]
Entertainment
Yijia Zhai
Sector Overview: Weak momentum, limited pipeline Analyst
We expect the weak momentum in the Japanese game sector to continue, with investor yijia.zhai@ubs.com
interest remaining subdued and the sector continuing to serve as a funding short against +81-3-5208 6203
the Electronic Components and Hardware sectors. A temporary share-price rebound is Yanyi Song
possible if these funding-long sectors underperform. However, from a fundamental Associate Analyst
perspective, the sector faces a limited pipeline of major title releases through the end of yanyi.song@ubs.com
CY2026, as many developers appear to be pushing launches into 2027 to avoid +81-3-5208 6199
potential cannibalization from GTA6. As a result, even if near-term earnings beats
emerge, we would not expect share-price strength to be long-lasting unless supported
by clearer evidence of sustainable growth.
Earnings Highlights: Upside in title tailwinds, downside in legacy weakness
For the upcoming earnings season, we see the clearest upside potential in names with
identifiable title or live-service tailwinds: Capcom, driven by Pragmata, deferred revenue
from Resident Evil Requiem, and repeat sales; Konami, supported by the continued
strength of eFootball and momentum related to the world cup; and Koei Tecmo, helped
by additional Pokemon Pokopia shipments. By contrast, we expect earnings misses from
Nexon, where we believe weakness is broad-based across DnF mobile China, DnF PC
and FC; Nintendo, which saw weakness in both hardware and software shipments (link);
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